Wxdev-c Portable


DevC Portable, free download. An environment for developing C and C++. 1 screenshot along with a virus/malware test and a free download link. Acr38u Spc R. Project Summary. WxDev-C++ Portable is the portable version of wxDev-C++ [The portable version has derived from the devcpp-portable.
WxDev-C++ is an extension of by Colin Laplace et. This program helps you to create dialogs and frames for visually using a form designer. Ziparchive.h File Not Found.
With all the wonderful features of Dev-C++, wxDev-C++ is still being actively developed. The main aim of this project is to provide the wxWidgets community with a free, open-source, commercial-grade IDE/RAD tool for development with wxWidgets. If you are new to wxWidgets, have a look at the tutorials page to get yourself familiar with the IDE. Please drop us an email if you wish to join the wxDev-C++ development team or if you wish to submit your own tutorial (see the ).
Application: Category: Development Description: wxDev-C++ is an extension of Dev-C++ by Colin Laplace et. This program helps you to create dialogs and frames for wxWidgets visually using a form designer. With all the wonderful features of Dev-C++, wxDev-C++ is still being actively developed. The main aim of this project is to provide the wxWidgets community with a free, open-source, commercial-grade IDE/RAD tool for development with wxWidgets.
[Link removed. Both an upgrade from 7.4.0.77 and a fresh install will not compile existing or new projects. I keep getting errors along the following lines: P: PortableApps wxDev-CppPortable App wxDev-Cpp mingw32 lib crt2.o In function `_mingw_CRTStartup':: [Linker Error] undefined reference to `__dyn_tls_init_callback' [Linker Error] undefined reference to `std::basic_string, std::allocator >::append(wchar_t const*, unsigned int)' [Linker Error] undefined reference to `std::basic_string, std::allocator >::_S_construct(unsigned int, wchar_t, std::allocator const&)' and that is only the first three of over 120. Googling the problem seems to indicate a few potential causes: 1) wxDev is pointing to two different version of MinGW (which is not the case here as only one version, the included one, is referenced in Compiler Options->Directories). 2) More than one version of MinGW appear in PATH env var (possible, but I don't see anywhere that you are adding to PATH). 3) You need to install the latest version of MinGW, remove references to the included version and instead point it to the newer version (which I couldn't get to work using MinGW Portable).
Note that a fresh install of aamiel's package of 7.4.1.13 (not released here, but it is on his SkyDrive) does not have this issue, and I also assume an install of 7.4.0.77 wouldn't have this issue either. I'll do some testing, but I don't remember changing anything that would cause this.
I also noticed I broke the DefaultData when I edited the launcher.ini to use Dev-Cpp instead of settings and didn't update DefaultData. EDIT: Ah, looks like UPX compression has broken something. I'll need to investigate to find which file(s) is/are having problems with UPX. I vaguely remember discussing this before, but I can't find anything about the issue now. Anyway, in the meantime I can put up a new DT without compression, but I want to make sure it fully works first.
The reason it was working for me was the fact it was pointing to my non-PA.c installation. I'm trying to manually set the paths for MinGW, but wxDev-C++ keeps crashing. Looks like I'll have to speak with the wxDev-C++ devs about this. Apparently the crash has nothing to do with the paths.
DT 4 and 5 (didn't test any earlier ones yet) both crash as well. On first run, it's fine, but if you try to run it again, it'll crash on close. I'm not sure what's causing this. I'll post on the wxWidgets forums tomorrow.
@winterblood, could you test this to see if it crashes for you as well? I had noticed that the custom splash wasn't working for me and started looking into it.
It looks like the splash screen path hasn't been updated, and is still pointing to where you have the app installed in your User directory. Anyways, I set my custom splash (in the ini file) to a relative path, but it still didn't work. I then set it from within the app, and the app now crashes every time I try to start it. If I change the icon path to something invalid again, the app starts fine. Also while poking around, I found some non-portable paths that shouldn't be there. Have a look at lines 269, 307 and 338 of the devcpp.ini.